Mugen Goku Sprites Download
Subject: Open source sprites for Mugen and/or OpenBOR July 12th 2016, 8:28 pm i'm not a mugen coder, but edit some sprites for marvel project to openbor, some sprites i get in google and edit, or complement the ones that missing do use in my projects, here they are if someone whant to. sprites & sounds This is where you can find all the sprites and sounds you need to build Mugen content. Please post any links to sprites, sprite sets, sound file zips, bg images etc that you want here.
Typingmaster pro 7.10 key: An adaptive touch typing tutor to learn personal and professional typing skills. Free download provided for 32-bit and 64-bit versions of Windows. Typing Master Pro license key Version 7.10 (serial key) 2021 Updated admin August 23, 2019 All Jobs Leave a comment 1,563 Views Typing Master is one of the oldest and best online software for increasing typing skills. It contains at least 10 hours exercises for students. Typingmaster pro 7.10 key commands. Typing Master 10 Pro is a touch typing course that adapts to your unique needs. It provides over 10 hours of customised exercises to guide you step by step to professional keyboarding. As a result your typing speed is likely to double - or even triple - and you will save hours and hours of.
Mugen Goku Sprites Download
Subject: Open source sprites for Mugen and/or OpenBOR July 12th 2016, 8:28 pm i'm not a mugen coder, but edit some sprites for marvel project to openbor, some sprites i get in google and edit, or complement the ones that missing do use in my projects, here they are if someone whant to. sprites & sounds This is where you can find all the sprites and sounds you need to build Mugen content. Please post any links to sprites, sprite sets, sound file zips, bg images etc that you want here.
Typingmaster pro 7.10 key: An adaptive touch typing tutor to learn personal and professional typing skills. Free download provided for 32-bit and 64-bit versions of Windows. Typing Master Pro license key Version 7.10 (serial key) 2021 Updated admin August 23, 2019 All Jobs Leave a comment 1,563 Views Typing Master is one of the oldest and best online software for increasing typing skills. It contains at least 10 hours exercises for students. Typingmaster pro 7.10 key commands. Typing Master 10 Pro is a touch typing course that adapts to your unique needs. It provides over 10 hours of customised exercises to guide you step by step to professional keyboarding. As a result your typing speed is likely to double - or even triple - and you will save hours and hours of.
Mugen Chars Downloads
Standard getting hit
Mugen Sprites Downloads
- You MUST follow the numbers exactly.
- Axes labelled 'where feet would be' should have the axis approximately between where both feet would be, if the character was made to stand with his center of gravity fixed in the same position as that required frame
- Axes labelled 'midsection' should have the axis around the waist area
- Axes labelled 'head' should have the axis in the middle of the character's head
- Some numbers, such as 5000,1 to 5000,9 are for you to add intermediate frames if you choose to do so.
- See Diagram for an example of how the sprites should approximately look and where the axes should be placed.
Mugen Sprites Download
Frame | Description | Axis |
---|---|---|
5000,0 | Hit high while standing, head back slightly | Feet |
5000,10 | Hit high while standing, head back more | Feet |
5000,20 | Hit high while standing, head back far | Feet |
5001,0 | Frame 5000,0 | Midsection |
5001,10 | Frame 5000,10 | Midsection |
5001,20 | Frame 5000,20 | Midsection |
5002,0 | Frame 5000,0 | Head |
5002,10 | Frame 5000,10 | Head |
5002,20 | Frame 5000,20 | Head |
5010,0 | Hit low while standing, bent over slightly | Feet |
5010,10 | Hit low while standing, bent over more | Feet |
5010,20 | Hit low while standing, bent over far | Feet |
5011,0 | Frame 5010,0 | Midsection |
5011,10 | Frame 5010,10 | Midsection |
5011,20 | Frame 5010,20 | Midsection |
5012,0 | Frame 5010,0 | Head |
5012,10 | Frame 5010,10 | Head |
5012,20 | Frame 5010,20 | Head |
5020,0 | Hit while crouching, head back slightly | Feet |
5020,10 | Hit while crouching, head back more | Feet |
5020,20 | Hit while crouching, head back far | Feet |
5030,0 | Hit back, head back slightly | Where feet would be if standing |
5030,10 | Hit back, head back far | Where feet would be |
5030,20 | Hit in stomach with body horizontal | Where feet would be |
5030,30 | Hit back, body horizontal | Where feet would be |
5030,40 | Falling, head down slightly | Where feet would be |
5030,50 | Falling, head down far | Where feet would be |
5031,0 | Frame 5030,0 | Midsection |
5031,10 | Frame 5030,10 | Midsection |
5031,20 | Frame 5030,20 | Midsection |
5031,30 | Frame 5030,30 | Midsection |
5031,40 | Frame 5030,40 | Midsection |
5031,50 | Frame 5030,50 | Midsection |
5032,0 | Frame 5030,0 | Head |
5032,10 | Frame 5030,10 | Head |
5032,20 | Frame 5030,20 | Head |
5032,30 | Frame 5030,30 | Head |
5032,40 | Frame 5030,40 | Head |
5032,50 | Frame 5030,50 | Head |
5040,0 | Fall and hitting ground | Ground-level (eg. back) |
5040,10 | Lying down on ground | Ground-level |
5040,20 | Hit while lying on ground | Ground-level |
5041,0 | Frame 5040,0 | Middle of body |
5041,10 | Frame 5040,10 | Middle of body |
5041,20 | Frame 5040,20 | Middle of body |
5042,0 | Frame 5040,0 | Head |
5042,10 | Frame 5040,10 | Head |
5042,20 | Frame 5040,20 | Head |
5060,0 | Hit up, head pointed up, body vertical | Where feet would be if standing |
5060,10 | Head pointed down, body vertical | Where feet would be |
5061,0 | Frame 5060,0 | Midsection |
5061,10 | Frame 5060,10 | Midsection |
5062,0 | Frame 5060,0 | Head |
5062,10 | Frame 5060,10 | Head |
5070,0 | Thrown, body tiled forwards slightly | Where feet would be if standing |
5070,10 | Thrown, body tiled forwards far | Where feet would be |
5070,20 | Thrown, body horizontal, head in front | Where feet would be |
5071,0 | Frame 5070,0 | Midsection |
5071,10 | Frame 5070,10 | Midsection |
5071,20 | Frame 5070,20 | Midsection |
5072,0 | Frame 5070,0 | Head |
5072,10 | Frame 5070,10 | Head |
5072,20 | Frame 5070,20 | Head |